This means that all your scripting logic must reside in the main application. They’re available across all Unity build targets, but extra steps must be taken to enable them to be hosted via the App Store.ĪssetBundles can contain Asset files such as models, Materials, Textures and Scenes, but they cannot include scripts. These additional Assets are called AssetBundles. It allows you to reduce the size of your application by separating the core Assets (those that are needed from application startup) from Assets which may be optional, or which appear in later levels of your game. On-demand resources (ODR) is a feature available for the iOS and tvOS platforms, from version 9.0 of iOS and tvOS onwards. This chapter describes the two major components of app thinning that can be implemented in Unity: Learn more about this optimization process on Apple’s Developer Library page on App Thinning. App thinning lets you create apps that use the most device features, occupy minimum disk space, and accommodate future updates that can be applied by Apple. This optimization is called app thinning. The Apple store and iOS optimize the installation of iOS, tvOS, and watchOS apps by tailoring app delivery to the capabilities of a user’s particular device.
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